
STEP 1.
You will start your first step by drawing the shape of a lemon, and then adding a sole like shape along the bottom like you see here. This is where the tires, and molding are going to be drawn on.

STEP 2.
You will now begin drawing out the actual outline of the sports car design that you see here. If you would like to change the shape or body, you can do so. Once the outline is drawn out, you can make the lining for the wheel wells.

STEP 3.
It's now time to start drawing the hood, roof, and the side lines where the door is. This is a two door design so keep that in mind. Add some lines for the hood scoop. Draw the driver side mirror, and then the back and front windows and or windshield.

STEP 4.
Finish drawing the front of the scoop, and then begin drawing the small front grill, and headlights. Next, add more detailing and definition to the cars bumper. When that is done you can draw out the shapes of the tires. I drew the back tire larger than the front one to add more exaggeration to the make and body style.

STEP 5.
The last thing you need to do is draw out the rims, and then draw the fog lights, spoilers, and other detailing that I added to the car's design. Begin erasing the guidelines and shapes that you drew in step one to clean up the drawing.

STEP 6.
when you are done, you should have a finished drawing that looks like the one you see here. Color it in using any shade of your choice, and then that's it, you just taught yourself how to draw a car, just by using this tutorial. Good work!

STEP 1.
So this was my first car tutorial. I really didn't like how it turned out but then again it isn't too bad considering that I hadn't drawn cars in AGES. So after this instead of just giving up on cars completely I decided to practice...

STEP 2.
So I started doing sketches of sports car. At the time I was planning on doing just another how to draw a car realistic tutorial

STEP 3.
I really liked how this sketch came out and thought I was ready to give the car tutorial another go

STEP 4.
However, some things came up and this was as far as that tutorial ever got

STEP 5.
So this crazy idea came up in my head to design my own concept car then try drawing that. After a few sketches this is what I came up with. When you are designing anything it is always a good idea to know what it looks like from more than one view. I chose four different views and used graphing paper to help get get everything aligned and proportional between the views.

STEP 6.
Next step was to try and sketch the car in three dimensions. This is where two point perspective comes in. If you haven't learned it yet, I urge you to because that is the only thing that makes this an advanced tutorial. Once you get perspective down you will be able to make everything seem more three dimensional.

STEP 7.
So with an idea of what my car might look like, I could start doing a more detailed sketch in 3D. I started by basically drawing two boxes. The large box is the "body" the small box is the "head." Dividing the larger box a few times made things easier in the long run.

STEP 8.
Now, I could start adding basic shapes within the boxes, all while trying to base it all off of the original plans that I drew up for the car. If you don't know perspective yet this may look a bit daunting but don't worry it isn't that complicated.

STEP 9.
I progressively added more details but kept them basic. I also started having more ideas as to what I wanted the car to look like. I decided that covers over the front wheels would look awesome and started getting ideas about how to work on the spoiler.

STEP 10.
Slowly added even more details like the fog lights, hood details, and details for the rear wheel cover. You can just go crazy and add whatever you want wherever you want. It is YOUR car after all!

STEP 11.
All I really did in this step was erase away some guidelines and try to make it easier to actually see the car itself. If all you need is a sketch for your car you can stop around here. It is up to you if you want to go on and add shading.

STEP 12.
Here I shaded in my background and added even more details like the spoiler for my spoiler ;)

STEP 13.
To make the car pop out even more I darkened the area around it and added a shadow beneath it.

STEP 14.
I now shaded in the entire car. I find it easier to work from grey to black/white.

STEP 15.
Now I could start erasing away and illuminating the car. Since this is a dark environment, the lightest things should be your lights and maybe some reflection on the windshield.

STEP 16.
The main additions during this step were the light reflections on the ground and the further development of the areas around the car.

STEP 17.
I could now start adding in the darker shading to the right side of the car since I decided the light was coming somewhere from the top left.

STEP 18.
And as I progressed I just kept shading in darker values. I even added a few more details here. You can go on forever when rendering something like this but you eventually have to stop...

STEP 19.
And so, after adding a few more details this is what I came up with. In case anyone is curious I spent HOURS working on this drawing on and off for two days but I really enjoyed it. I suggest that everyone draw from their imagination every once in a while because it is only then that you figure out how far you have come as an artist. Looking back and forth between this tutorial and the first one I can see that all of my practice on drawing cars payed off; I am not perfect but I have improved. I hope this tutorial was helpful or at least inspirational for you and I wish you a Merry Christmas and happy holidays!

STEP 1.
Ok, let's get started by drawing some guide lines. Simple stuff, here. Draw an oval for the chest and a ball for the head. These shapes will be facing in opposite directions, so we'll indicate that with curves. Draw an angular shape for the lower torso and hips. Then draw in the arms and legs, with triangular shapes for the hands and feet. We're going with a pretty standard action pose, here.

STEP 2.
After lightening up your guide lines, let's begin with the face. The strongest feature is the vertical snout in the center of the face, so we'll start with that. Large curves outline the cheekbones below the eyes. At their peak, the lines trace down the jawline and back to the chin to complete the "face guard."

STEP 3.
Now draw in the eyes, which are very squinted. Follow that by drawing a pair of stripes starting from just below the eyes and traveling back, over the head.

STEP 4.
The next major detail is the large, bluetooth-like devices on each side of Subby's head. Beneath those, draw a series of rings for the ear plates. There's a little overlap here with the face guard, but we'll clean that up at the very end.

STEP 5.
Next we'll add the details surrounding the snout and cheekbones, and we'll add a panel sticking out from the back/top of his helmet.

STEP 6.
Moving on to the torso, we'll begin by drawing an armored ring that wraps around the upper chest. It's kind of like he has an ornate toilet seat hanging around his neck. The lowest part of this shape will become part of the chest armor.

STEP 7.
Draw in the two large "muscles" of the neck, connecting to the "collar bones." All of this will eventually be detailed so that it reads as being metal. We'll add some more panel lines now, and draw in a pair of rectangular lights on the lower part of the armored ring.

STEP 8.
Draw in the large pectoral plates, as well as the armor for the surrounding chest area. The bottom part of this armor follows the shape of the ribcage.

STEP 9.
Draw a T-shape for the pelvis, and connect it to the ribcage with vertical lines. These will define the shape of the stomach and oblique (side) muscles.

STEP 10.
We can start adding some detail in the form of horizontal panel lines. These will mimic ribs and the rows of abdominal (stomach) muscles.

STEP 11.
Moving onward, draw a large curve for the top of the leg. At the end, draw in the kneepad from a side angle. There's a large, circular disc on either side of the knee, which connects to the actual knee joint on the inside. Keep that in mind while placing this that shape.

STEP 12.
Now draw in the armor plates of the thigh, and repeat on the second leg.

STEP 13.
Here we'll begin to armor up the lower legs, and we'll fill the inner thigh area with tube-like shapes to mimic muscles and tendons.

STEP 14.
Finishing up the lower legs and drawing the feet. There's one block for the big toe, and the other toes are combined into a second block on each foot. This seems to mimic Tabi, the shoes worn by ninjas.

STEP 15.
Now we'll bounce up to the upper body. First draw a diamond-shaped armor plate, and draw the shoulder beneath it. Do this on both sides.

STEP 16.
We're going to face some overlapping shapes, here, so we'll use the guide lines and start by drawing the back of each hand, along with the armored knuckles.

STEP 17.
Now fill in the fingers and palms, clasped in a fist.

STEP 18.
Now for the forearms. Each gauntlet has small, cylindrical shapes circling around the elbow area. The armor plates begin at the wrist, and fit smoothly around those shapes.

STEP 19.
Adding details to the forearms...

STEP 20.
We can now connect the forearm to the shoulder by drawing the biceps and triceps, adding some basic panel lines for detail.

STEP 21.
Add a second diamond within the each small armor plate on the shoulders. Behind these, draw the larger shoulder plates, also shaped like diamonds. Complete the small armor panels on either side of the neck.

STEP 22.
For the final shape, draw in some dreadlocks. I can't imagine these serve any purpose on a robot, but they look pretty cool. Rather than just having them hang like palm tree leaves, let's trying to give them some life by using different shapes, and overlapping some of the dreads. This will really add some action to this pose. Oh! If you stop here, don't forget to erase the overlapping lines on the face.

STEP 23.
You could call it done here, but I suggest at least adding the finer details of the helmet and neck area. The stomach plates should also be filled in, as well as the muscle strands below the shoulders.

STEP 24.
If you have the time and patience, and really want to add something special to the drawing, sit back, relax and start adding details throughout the body. Notice the shadows where the muscle strands meet the armor, as well as the neck. This really adds some dimension to those areas. Reinforce the outline of the armor plates, and add some rectangular notches for added complexity. Dust and scratches are a good way to define form on large, empty, white spaces. Some dirt spots also help to break up the sterile, mechanical drawing and make the character seem a little more tangible.

STEP 25.
...and here's the finished line art. I could continue adding details, but I think the drawing looks good as is. I hope you guys enjoyed this tutorial. This is a fun robot, and you can use a lot of the shapes here to create your own original characters. I think there's another version of Cyber Sub-Zero floating around, so if I can find some good reference material, maybe I'll add another tutorial for that design. Can't have too much Sub-Zero, right? Anyway, check back for more fighting game character tutorials soon. Thanks for viewing!